CVE-2026-48514: MessagePack-CSharp Unity Unsafe Blit Formatter Allocates Vulnerability

MODERATE
Advisory Identifier: GHSA-w567-gjr2-hm5j
CWE-770
Published
Advisory Summary

CVE-2026-48514 is a MODERATE unity unsafe blit formatter allocates vulnerability (CWE-770: Allocation of Resources Without Limits or Throttling) affecting MessagePack-CSharp libraries in the NuGet ecosystem. The issue involves unity unsafe blit formatter allocates from unbounded byte length. Remediation is available by upgrading affected packages to version 2.5.301, 3.1.7.

CVE-2026-48514 at a Glance

CVE Identifier CVE-2026-48514
GHSA Identifier GHSA-w567-gjr2-hm5j
Severity MODERATE
CVSS v3.1 Base Score N/A
CWE Classification CWE-770: Allocation of Resources Without Limits or Throttling
Affected Product MessagePack-CSharp
Package Ecosystem NuGet
Published Date
Last Updated

How to Fix CVE-2026-48514

To remediate this vulnerability, upgrade all affected MessagePack-CSharp dependencies to a patched release. Both direct and transitive dependencies should be checked, as frameworks or security libraries may pull in vulnerable versions transitively.

MessagePack fixed: 2.5.301
Upgrade MessagePack to 2.5.301
MessagePack fixed: 3.1.7
Upgrade MessagePack to 3.1.7
Verify Direct and Transitive Dependencies

Run the following command in your project directory to verify that all resolved dependencies use the patched release:

inspect dependencies for MessagePack

How to Check if You Are Affected

To determine whether your application is affected by CVE-2026-48514, inspect your project dependencies for MessagePack-CSharp:

inspect dependencies for MessagePack

Analyze the terminal output to locate any version of MessagePack-CSharp in your dependency tree. If any resolved version matches the vulnerable ranges listed in the table below (for example, versions earlier than 2.5.301), your application is affected.

Note: Verify declared build manifests and deployed runtime container environments.

Technical Details

Vulnerability Mechanism & Technical Analysis

This vulnerability is classified under CWE-770: Allocation of Resources Without Limits or Throttling, where the product allocates a reusable resource or group of resources on behalf of an actor without imposing any intended restrictions on the size or number of resources that can be allocated. In MessagePack-CSharp, software state validation or input boundaries are circumvented during processing. Review the official source advisory statement below for specific affected components, classes, and reproduction details.

Source Advisory Statement

## Summary `UnsafeBlitFormatterBase<T>.Deserialize` reads an attacker-controlled `byteLength` from an extension payload and allocates an array based on that value before validating it against the extension header length or remaining payload bytes. The outer extension header is bounded by available input, but that bound is not used to constrain the inner `byteLength` before allocation. A very small payload can therefore request a very large `T[]` allocation. ## Impact Applications are affected when they deserialize untrusted payloads using Unity blit resolvers such as `UnityBlitResolver` or `UnityBlitWithPrimitiveArrayResolver`. This is especially relevant to Unity multiplayer clients or servers that use MessagePack-CSharp for networked values such as vectors, matrices, or primitive arrays. A hostile peer can send an extension payload with a large declared byte length and cause an out-of-memory exception or process termination on memory-constrained platforms. The resolver is opt-in, but the vulnerable value is pure wire input and the allocation happens before the formatter verifies that the declared bytes are actually present in the extension body. ## Affected components - Package: `MessagePack.UnityClient` - Resolvers: `UnityBlitResolver`, `UnityBlitWithPrimitiveArrayResolver` - API: `UnsafeBlitFormatterBase<T>.Deserialize` - Finding IDs: `MESSAGEPACKCSHARP-080`, duplicate/open variant `MESSAGEPACKCSHARP-OPEN-010` ## Patches Fixes are prepared and will be released in coordinated patch versions. Upgrade guidance: 1. Upgrade `MessagePack.UnityClient` to the patched version for your release line. 2. Upgrade companion MessagePack packages in the same dependency graph to the coordinated patched versions. The fix should validate `byteLength` before allocation. It should reject negative lengths, lengths greater than the extension body length after metadata, and lengths that are not a valid multiple of the element size. ## Workarounds Patching is recommended. Until a patched version is available, do not use Unity blit resolvers on data received from untrusted peers. Use safer resolvers or explicitly validate and size-limit messages before deserialization. ## Resources - `MESSAGEPACKCSHARP-080`: unsafe blit formatter allocation from unbounded byte length - `MESSAGEPACKCSHARP-OPEN-010`: duplicate/open finding for the same root cause - CWE-770: Allocation of Resources Without Limits or Throttling

CVE-2026-48514 Affected MessagePack-CSharp Versions

2 component(s)
Fixed Versions:
2.5.3013.1.7
Product / Package Ecosystem Affected Versions Fixed Version
MessagePack
NuGet
< 2.5.301
2.5.301
MessagePack
NuGet
≥ 3.0
< 3.1.7
3.1.7

References

Frequently Asked Questions

What is CVE-2026-48514?
CVE-2026-48514 is a security vulnerability in MessagePack-CSharp involving Unity unsafe blit formatter allocates from unbounded byte length under CWE-770: Allocation of Resources Without Limits or Throttling.
Which MessagePack-CSharp versions are affected?
Affected versions include releases prior to 2.5.301, 3.1.7 across affected packages: MessagePack.
What version fixes CVE-2026-48514?
Upgrading to 2.5.301, 3.1.7 (or the latest patched release for your respective branch) resolves the vulnerability.
Is MessagePack affected?
Yes, MessagePack is affected in releases prior to 2.5.301, 3.1.7. Upgrade your dependency to 2.5.301, 3.1.7 or later.
What CWE is associated with CVE-2026-48514?
CVE-2026-48514 is classified under CWE-770: Allocation of Resources Without Limits or Throttling (The product allocates a reusable resource or group of resources on behalf of an actor without imposing any intended restrictions on the size or number of resources that can be allocated.).
How can I check NuGet dependencies for CVE-2026-48514?
Run the dependency tree command: 'inspect dependencies for MessagePack'. This command lists direct and transitive dependencies in your build configuration so you can verify if a vulnerable version is resolved.
Machine-readable OSV JSON OSV v1.5 Schema
Normalized schema output
{
  "schema_version" : "1.4.0",
  "id" : "GHSA-w567-gjr2-hm5j",
  "modified" : "2026-06-25T21:25:21Z",
  "published" : "2026-06-25T21:25:21Z",
  "aliases" : [ "CVE-2026-48514" ],
  "summary" : "MessagePack-CSharp: Unity unsafe blit formatter allocates from unbounded byte length",
  "details" : "## Summary\n\n`UnsafeBlitFormatterBase<T>.Deserialize` reads an attacker-controlled `byteLength` from an extension payload and allocates an array based on that value before validating it against the extension header length or remaining payload bytes.\n\nThe outer extension header is bounded by available input, but that bound is not used to constrain the inner `byteLength` before allocation. A very small payload can therefore request a very large `T[]` allocation.\n\n## Impact\n\nApplications are affected when they deserialize untrusted payloads using Unity blit resolvers such as `UnityBlitResolver` or `UnityBlitWithPrimitiveArrayResolver`.\n\nThis is especially relevant to Unity multiplayer clients or servers that use MessagePack-CSharp for networked values such as vectors, matrices, or primitive arrays. A hostile peer can send an extension payload with a large declared byte length and cause an out-of-memory exception or process termination on memory-constrained platforms.\n\nThe resolver is opt-in, but the vulnerable value is pure wire input and the allocation happens before the formatter verifies that the declared bytes are actually present in the extension body.\n\n## Affected components\n\n- Package: `MessagePack.UnityClient`\n- Resolvers: `UnityBlitResolver`, `UnityBlitWithPrimitiveArrayResolver`\n- API: `UnsafeBlitFormatterBase<T>.Deserialize`\n- Finding IDs: `MESSAGEPACKCSHARP-080`, duplicate/open variant `MESSAGEPACKCSHARP-OPEN-010`\n\n## Patches\n\nFixes are prepared and will be released in coordinated patch versions.\n\nUpgrade guidance:\n\n1. Upgrade `MessagePack.UnityClient` to the patched version for your release line.\n2. Upgrade companion MessagePack packages in the same dependency graph to the coordinated patched versions.\n\nThe fix should validate `byteLength` before allocation. It should reject negative lengths, lengths greater than the extension body length after metadata, and lengths that are not a valid multiple of the element size.\n\n## Workarounds\n\nPatching is recommended.\n\nUntil a patched version is available, do not use Unity blit resolvers on data received from untrusted peers. Use safer resolvers or explicitly validate and size-limit messages before deserialization.\n\n## Resources\n\n- `MESSAGEPACKCSHARP-080`: unsafe blit formatter allocation from unbounded byte length\n- `MESSAGEPACKCSHARP-OPEN-010`: duplicate/open finding for the same root cause\n- CWE-770: Allocation of Resources Without Limits or Throttling",
  "severity" : [ {
    "type" : "CVSS_V4",
    "score" : "CVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N"
  } ],
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    } ]
  } ],
  "references" : [ {
    "type" : "WEB",
    "url" : "https://github.com/MessagePack-CSharp/MessagePack-CSharp/security/advisories/GHSA-w567-gjr2-hm5j"
  }, {
    "type" : "ADVISORY",
    "url" : "https://nvd.nist.gov/vuln/detail/CVE-2026-48514"
  }, {
    "type" : "PACKAGE",
    "url" : "https://github.com/MessagePack-CSharp/MessagePack-CSharp"
  } ],
  "database_specific" : {
    "cwe_ids" : [ "CWE-770" ],
    "severity" : "MODERATE",
    "github_reviewed" : true,
    "github_reviewed_at" : "2026-06-25T21:25:21Z",
    "nvd_published_at" : "2026-06-22T22:16:48Z"
  }
}